asphodel (ios, unreleased)
programmer
Credit: Craig Johnston
Description
The Game...
A momentum based platformer with trick mechanics set in a distinct urban environment being reclaimed by nature.
An iOS game that shared some DNA with "infinite runners", as well as physics-based platformers and sports games with trick mechanics. The player character moved through an abstract 2D world, using various manoeuvres to traverse the environment, and gain speed and altitude. The player could also perform tricks and earn points. The app was also supposed to integrate with the user's music library, but limitations in the API meant that our implementation was awkward to use; involving importing the track into the app. This function was initially supposed to be involved in procedurally generating levels, but was eventually reduced to just having an aesthetic impact on the environments.
The job...
If you are thinking that "programmer" is a nebulous job title, then you would be right. Adamant Studios was a small team funded through University of Abertay Dundee grant money to produce an iOS game. For half the development time, I was the only programmer and technical resource on the team. The game was developed using Unity (ver. 3 at the time, I believe). Development began in October 2011.